Do you think you would be making this game regardless of whether or not there was more of a demand for games like this now, or did that sort of help make you decide that now is the time to bring it back? Shacknews: Saving that for after the sequel? Point-and-click adventures, they were huge, then they went away for a little bit, and now narrative-driven games, point-and-click adventures have come back in a big way. Shacknews: That wasn’t in the conversation? You never like, we should go full FPS with this?ĭG: Guybrush Kart Racing. RG: It would be weird to make it a shooter at this point. ![]() Shacknews: So this is still very much like the same style of game we were playing years ago, right?ĭG: Right, this is still a point-and-click adventure. That’s all I can really say at this point. ![]() RG: The game starts right at the moment that Monkey Island 2 ends, and then it just gets bizarre. Shacknews: For Return to Monkey Island, has a lot of time passed then when we come into the story here? So we spent a fair amount of time looking at that stuff.ĭG: Our first conversation was about what themes were meaningful to us now, and where should Guybrush be in his life, wonder what was happening with different characters. Looking at the dialogue actually combing through the source code for Monkey Island 1 and 2, we’re looking at how the dialogue was done and how much of it or how little of it it was. It was going back and for me it was looking at a lot of puzzles - how were the puzzles constructed, what was good about the puzzles we did back then, what was bad about the puzzles we did back then. RG: Yeah, we knew the structure of the story we wanted to do. I think we sort of knew what we wanted to do before we went back into Monkey Island. Shacknews: Replaying the games, were there moments where something came back to you, like you had forgotten, that clicked with you again? And how did going back and revisiting those games affect what you wanted to do with Return to Monkey Island?ĭG: I’d forgotten almost everything. Which is why I wanted to go back there again. Ron Gilbert: Yeah, we played the games again.ĭG: It’s weird to research yourself, but it’s good to do actually, just to kinda remember what was charming and funny in Monkey Island. Shacknews: So you guys got back in the groove pretty quickly then?ĭave Grossman: We did have to do a little research, ‘cause it’s been awhile, we definitely played the games again. I wasn’t sure when I first started this project, it’s like do Dave and I still have it? Do we still have a collaboration? And I think after the first half-hour of our first brainstorming meeting, I was like, ‘Yeah! We’re totally back there.” ![]() I think it took just a little bit of time. Ron Gilbert: In some ways, it’s very comfortable. We’re going back! First of all, what’s it like for you guys revisiting Monkey Island? We were lucky enough to catch up with the two of them during PAX West 2022 to chat about the process of bringing back the beloved franchise and how they’ve been going about it. Not only is the series going back to its point-and-click roots with the upcoming Return to Monkey Island, series co-creators Ron Gilbert and Dave Grossman are returning to helm the ship themselves. When the news broke that the Monkey Island series was coming back to tell another tale, fans rejoiced.
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